This component take care of Colors. In the 1st page(custom par) you have control over the first stage :ALPHA and HSV, this is done in GLSL. In the 2nd page you control the second stage : Ramp and LookUP for colors . In the 3rd Page is a Luma Level
Inputs:
- Top - The texture you want to color : forcing 32bit flaot can sometimes avoid texture breaking
- Top - Is the LookUP texture you want to use : By default you have a ramp.
Outputs:
- Top - Texture Colored
Parameters:
- I have used str in 'read only' mode to give you info about any parameter