This component take care of Colors. In the 1st page(custom par) you have control over the first stage :ALPHA and HSV, this is done in GLSL. In the 2nd  page you control the second stage : Ramp and LookUP for colors . In the 3rd Page is a Luma Level
  1. Top - The texture you want to color : forcing 32bit flaot can sometimes avoid texture breaking 
  2. Top - Is the LookUP texture you want to use : By default you have a ramp.

  1. Top - Texture Colored 

  • I have used str in 'read only' mode to give you info about any parameter

Downloads: 627

Created at: 1.7.2021

Uploaded: 1.7.2021
1st Upload