A simple technique using a trailingCOMP to create lines pointing to the next available target creating worm like creatues.
Inputs:
- TOP - Pointmap : 32BIT RGB Pointmap that is displayed, overriding the interl generator..
Outputs:
- TOP- out1 : The 1280*1280 Outputrender.
Parameters:
- __INTERNAL GENERATOR:__
- Rotation : How fast the internal generator should spin?
- Uniform Scale: Basicly a zoom.
- Noise-Speed: How fast should the noise spin?
- Amplitude: But just how much noise?
- Resolution: How many points?
- __TRAILING__
- Steps: How many steps.The more the merrier.
- __RENDERING__
- Define color and Width of the trails.