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Banana Split

Tasty, with a sprinkle of jelly!

This component utilizes instancing and UV-Remapping to split any input-image into smaller elements. This elements can then be easily transformed without lossing the original texture and scaling.

Inputs:
  1. The Texture that will be splitted. All elements inside are responsive to the resolution of that input.
  2. Rotation-Map for the instances. At least 16-Bit, where RGB is mapped to the XYZ-Rotation of the instances. 
  3. Scale-Map for the instances. Best used with a value between 0 - 1. 8 Bit is enough.

Outputs:
  1. Sliced 8-Bit output.

Parameters:
  • Rows/Cols: The ammount of rows and cols the element will be sliced in.
  • Split Scale: Scales the instances before the maps get applied.
  • Rotation/Scale Phase: The phases for the internal maps as an example. Gets ignored when external maps get applied.
  • Rotation/Scale Tyoe: The ramptype of the internal map.

Downloads: 507

Created at: 7.5.2021

Uploaded: 7.5.2021
Initital Release.
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